Parallax Occlusion in Unreal Engine 3

After The Bureau’s release, I figured it’s time to update my long forgotten website…This is a customized material node I created around last Aug, when I was transferring from TA to programmer. It allows artists to create amazing parallax occlusion effect easily by only linking height, map and diffuse maps.


The node itself takes in a gray scale height map, as shown in the above picture.


Its properties provide option to choose how many samples(min and max) to look up.


Several papers helped me along the way, I forgot exactly what their titles are, but it shall be pretty easy to find the algorithm on the Internet.

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