Parallax Occlusion in Unreal Engine 3

After The Bureau’s release, I figured it’s time to update my long forgotten website…This is a customized material node I created around last Aug, when I was transferring from TA to programmer. It allows artists to create amazing parallax occlusion effect easily by only linking height, map and diffuse maps.

ParallaxOcclusion

The node itself takes in a gray scale height map, as shown in the above picture.

ParallaxOcclusion_1

Its properties provide option to choose how many samples(min and max) to look up.

ParallaxOcclusion_2

Several papers helped me along the way, I forgot exactly what their titles are, but it shall be pretty easy to find the algorithm on the Internet.

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