[FMP width=”640″ height=”480″]http://jingjin.me/wp-content/uploads/2011/12/physics.flv[/FMP]
In this project, I wrote a physics engine that simulates collisions and the animation of spheres, triangles and planes. Runge-Kutta 4 is implemented to integrate the position and orientation of the physics objects. Rendering is done with OpenGL.
Programming Language Used: C++, OpenGL